I've finally gotten a new build to compile and it's filled with too many software updates to list. Mind you there is still a lot of things that aren't finished. Specifically, EmuPack 2.0 is going to need a stub installer that will allow installs on legacy versions of Windows. Some emulators have dropped support for x86 while maintaining their x64 counterparts. So EmuPack will include both the x86 legacy version and the newer x64 version. Also, some have dropped support for older versions of Windows while still supporting the same architecture. For example, one may support 9x/NT/XP, but not 7/8/10/11. EmuPack will include the legacy versions and hopefully install the correct one based on the system you are installing to.
With that said, here is the lastest build.
https://www.mediafire.com/file/gdn9tcopf3p2yi4/EmuPack_2.0.0.250224_Setup.exe/file
Please note that the included ReadMe file shown during setup does not contain the updated version information. You can see what emulator versions are included on the Components page.
There is also some more work that I need to do to more efficiently provide runtimes. I'll need to make notes about the dependencies each emulator has and I'd like to be able to sideload them through the installer. As you'll notice the EmuPack setup executable is now roughly 425mb. In future releases I don't expect it to get much larger, there is room to condense things down a bit hopefully.
As before, I am always looking for testers or people to help with the script coding. Source files are included with the installation.
Update 03/15
A new advancement in EmuPack will be a long awaited frontend. I'm working on modding Flex Launcher to be able to act as a frontend, but the catch is that it will only work for Windows 10/11. It's actually a good thing though because I didn't like how Windows 10/11 handled the Start Menu icons that were originally a big part of EmuPack. So in Windows 10/11 you will eventually be able to run a launcher to see the installed emulators.
I was testing out InnoSetup 6 and disk spanning and these ideas did not work out.
I'm still trying to figure out how to supply offline runtime executables, while also making it possible for online runtime downloading during installation. It also occurs to me that I'm no longer certain about the dependencies of each emulator. Some Visual Studio runtimes may be obsolete.. so I may need to run a dependency check on our supplied emulators.
Update 04/01:
Development for the launcher has been going steady in beta, while waiting on an upgraded launcher version that will hopefully fully flesh out the launcher. From the same frontend you'll be able to launch included weblinks for WikiPedia, GitHub Source, Emulator Homepages, GPU Drivers and System Runtimes. Adding launcher default config to generate with EmuPack install.
I saw that QT 6.9 was released, which means I need to wait until a few emulators update to it in order to compile a more comprehensive build.
So with all that said, I hope to be able to compile a 2505 or 2506 build within the next month or so that will feature some more changes and updated emulators.